Visit /camera-adaptor for details)įor the best PS VR experience on PS5 we recommend using a DUALSHOCK®4 wireless controller. To set up your PS VR with your PS5 console you’ll need your PlayStation®Camera for PS4™ (Model CUH-ZEY1 or CUH-ZEY2) and a PlayStation®Camera adaptor (no purchase necessary. Play a back catalog of supported PS VR games on your PS5 consoleĮnjoy faster and smoother frame rates in select PS VR games.Ĭonnect your PlayStation®VR to your PS5 console to enjoy supported PS VR games. I just want to make sure I’m not missing some otherwise foreseeable problem.Play supported PS VR games on your new PS5™Ĭonnect your PlayStation®VR to your PS5 console to enjoy supported PS VR games. Basically, I’m trying to encourage players to slow down a bit, but if Superhot VR–the current gold standard for slowing a player down in an action game–can still result in broken controllers, I’m very interested in knowing why. It makes sense from a gameplay perspective, because if you’re playing a genetically-engineered supersoldier, your real-life muscles shouldn’t be the limiting factor. I think it’s possible to resolve this at least partially by adding a boost to thrown objects so they can go farther than they would if thrown by the person in reality using the same force. I’ve played a number of VR titles where throwing something a long distance feels harder to do than in real life, which encourages a person to swing the controller as hard as they can. I don’t want to restrict the kinds of motions people can do in a game, but at the same time I want to make sure a person doesn’t feel the need to aggressively swing a controller to accomplish something. I’ve also witnessed someone get smashed hard on the top of the head by someone else swinging their controller too enthusiastically. Fortunately, I was able to fully repair the controller. I’ve already had someone smack one of my controllers so hard it dented the plastic, caused the trigger to partially jam, and popped a seam open far enough that I could see the electronics inside. But still, I’d like to do my part to limit the potential for damaged hardware. ![]() Yeah, I know responsibility ultimately rests in the hands of the end-user. Despite only clocking in at a little over 2 hours of gameplay, it’s one of those games you’ll pick up again and again, if only to show your friends just how cool you can feel while grabbing a pistol out of a bad guy’s hand, shattering another guy with a punch and shooting down a row of the offending crystalline red guys from across the room. While there isn’t much of a story to follow, it’s certainly an unabashedly unique and heart-pumping game currently out for VR headsets. Like a living puzzle, each bullet/punch/explosion is an opportunity to feel like the action hero-badass you always wished you were. It’s a seriously fun title that gives you a bullet-time mechanic that translates phenomenally well to VR. ![]() ![]() Reviewing on Oculus Rift with Touch, we rated Superhot VRa solid 9.1/10. Both PS4 game and PSVR-only Superhot VR will cost $24.99 separately, or together in a ‘Mind is Software’ bundle for $39.99. While currently only available on Oculus Rift and HTC Vive since its initial release back in December, Superhot VR is officially coming to PlayStation VR on 19th July in Europe, and on 21st July in North America, launching alongside Superhot for PS4. ![]() Superhot VR will cost $24.99 for each version (VR and non-VR), or together in a bundle for $39.99. Update (07/18/17): Superhot Team revealed that the launch date in Europe is on 19 July and 21 July in North America. Among them is the stylized and the ever so cool Superhot VR (2016) finally coming to PSVR. Sony’s E3 press conference saw a rush of reveals coming to the company’s PlayStation 4 headset PSVR, including a full release of Skyrim VR coming in November and a list of VR exclusives soon to follow.
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